Appearance
Augments
This is a list of craftable augments that can be applied to your gear for temporary stat increases. They are consumed based on number of hits in the case of weapons, and combat time in the case of other augments.
Be warned that use of an augment will bind an item to you and you will no longer be able to trade the item to which it is applied.
Secondary materials are store bought in the case of glue and gathered in other cases. For each augment, the secondary material must match the level quality of the primary material, or stats will be reduced down to the level of the secondary material.
craft | item | slot | primary | secondary | level | stats |
---|---|---|---|---|---|---|
Armorsmith | Crude Lean Armor Padding | Head and Chest | Coarse Lean Leather | Thread | 1 | +3 Physical Debuff Resists |
Armorsmith | Rough Light Armor Padding | Head and Chest | Rough Light Leather | Thread | 10 | +3 Stun Resists +3 Daze Resists |
Armorsmith | Lean Armor Padding | Head and Chest | Fair Lean Leather | Thread | 20 | +6 Physical Debuff Resists |
Armorsmith | Dense Armor Padding | Head and Chest | Fair Dense Leather | Thread | 20 | +2 Resilience |
Armorsmith | Fair Light Armor Padding | Head and Chest | Fine Light Leather | Thread | 30 | +5 Stun Resists +5 Daze Resists |
Armorsmith | Fair Robust Armor Padding | Head and Chest | Fine Robust Leather | Thread | 30 | +5 Ember Debuff Resists +5 Ember Dmg Resists |
Armorsmith | Crude Armor Strap | Greaves | Coarse Lean Leather | Metal | 1 | +3 Movement Debuff Resists |
Armorsmith | Rough Light Armor Strap | Greaves | Rough Light Leather | Metal | 10 | +2 Combat Mov. +1 Avoid |
Armorsmith | Lean Armor Strap | Greaves | Fair Lean Leather | Metal | 20 | +5 Movement Debuff Resists |
Armorsmith | Dense Armor Strap | Greaves | Fair Dense Leather | Metal | 20 | +3 Physical Debuff Resists |
Armorsmith | Fair Light Armor Strap | Greaves | Fine Light Leather | Metal | 30 | +4 Combat Mov. +2 Avoid |
Armorsmith | Fair Robust Armor Strap | Greaves | Fine Robust Leather | Metal | 30 | +4 Chemical Debuff Resists |
Armorsmith | Crude Copper Armor Flap | Faulds | Newhaven Copper | Leather or Cloth | 1 | +1 Combat Mov. |
Armorsmith | Rough Tin Armor Flap | Faulds | Flatlands Tin | Leather or Cloth | 10 | +6 Chemical Debuff Resists |
Armorsmith | Copper Armor Flap | Faulds | Highlands Zink | Leather or Cloth | 20 | +9 Mental Debuff Resists |
Armorsmith | Armor Flap | Faulds | Highlands Copper | Leather or Cloth | 20 | +3 Combat Mov. |
Armorsmith | Gold Armor Flap | Faulds | Outlands Gold | Leather or Cloth | 30 | +3 Physical Debuff Resists +3 Ember Debuff Resists +3 Movement Debuff Resists |
Armorsmith | Tin Armor Flap | Faulds | Outlands Tin | Leather or Cloth | 30 | +11 Chemical Debuff Resists |
Armorsmith | Crude Copper Armor Bracing | Vambraces and Pauldrons | Newhaven Copper | Leather or Cloth | 1 | +1 Combat Mov. |
Armorsmith | Rough Tin Armor Bracing | Vambraces and Pauldrons | Flatlands Tin | Leather or Cloth | 10 | +2 Chemical Debuff Resists |
Armorsmith | Copper Armor Bracing | Vambraces and Pauldrons | Highlands Zink | Leather or Cloth | 20 | +3 Mental Debuff Resists |
Armorsmith | Zink Armor Bracing | Vambraces and Pauldrons | Highlands Copper | Leather or Cloth | 20 | +3 Combat Mov. |
Armorsmith | Fair Gold Armor Bracing | Vambraces and Pauldrons | Outlands Gold | Leather or Cloth | 30 | +1 Physical Debuff Resists +2 Ember Debuff Resists +2 Movement Debuff Resists |
Armorsmith | Fair Tin Armor Bracing | Vambraces and Pauldrons | Outlands Tin | Leather or Cloth | 30 | +4 Chemical Debuff Resists |
Tailor | Crude Lean Bootstraps | Boots | Coarse Lean Leather | Metal | 1 | +1 Combat Mov. |
Tailor | Rough Light Bootstraps | Boots | Rough Light Leather | Metal | 10 | +1 Avoid +2 Chemical Dmg Resists |
Tailor | Lean Bootstraps | Boots | Fair Lean Leather | Metal | 20 | +3 Combat Mov. |
Tailor | Dense Bootstraps | Boots | Fair Dense Leather | Metal | 20 | +4 Movement Debuff Resists +3 Ember Debuff Resists |
Tailor | Fair Light Bootstraps | Boots | Fine Light Leather | Metal | 30 | +2 Avoid +4 Chemical Dmg Resists |
Tailor | Fair Robust Bootstraps | Boots | Fine Robust Leather | Metal | 30 | +6 Movement Debuff Resists +4 Combat Mov. |
Tailor | Crude Linen Patch | Shirt and Pants | Timberland Linen Cloth | Thread | 1 | +5 Health Regen |
Tailor | Rough Cotton Patch | Shirt and Pants | Prairie Cotton Cloth | Thread | 10 | +2 Chemical Dmg Resists |
Tailor | Linen Patch | Shirt and Pants | Highlands Linen Cloth | Thread | 20 | +11 Health Regen |
Tailor | Ramie Patch | Shirt and Pants | Highlands Ramie Cloth | Thread | 20 | +4 Healing +1 Stamina Regen |
Tailor | Fair Cotton Patch | Shirt and Pants | Frontier Cotton Cloth | Thread | 30 | +4 Chemical Dmg Resists |
Tailor | Fair Jute Patch | Shirt and Pants | Frontier Jute Cloth | Thread | 30 | +2 Ember Dmg Resists +2 Physical Dmg Resists |
Tinker | Crude Malachite Buckle | Belts | Cut Flecked Malachite Gem | Metal | 1 | +2 Chemical Debuff Resists |
Tinker | Rough Turquoise Buckle | Belts | Cut Shiny Turquoise Gem | Metal | 10 | +1 Physical Dmg Resists +2 Physical Debuff Resists |
Tinker | Malachite Buckle | Belts | Cut Sparkling Malachite Gem | Metal | 20 | +6 Chemical Debuff Resists |
Tinker | Topaz Buckle | Belts | Cut Sparkling Topaz Gem | Metal | 20 | +3 Haste +3 Ember Debuff Resists |
Tinker | Fair Turquoise Buckle | Belts | Cut Brilliant Turquoise Gem | Metal | 30 | +3 Physical Dmg Resists +4 Physical Debuff Resists |
Tinker | Fair Casserite Buckle | Belts | Cut Brilliant Casserite Gem | Metal | 30 | +4 Ember Dmg Resists +3 Ember Debuff Resists |
Tinker | Crude Copper Sight Pin | Ranged Weapons | Newhaven Copper | Glue | 1 | +5 Hit |
Tinker | Rough Tin Sight Pin | Ranged Weapons | Flatlands Tin | Glue | 10 | +6 Penetration |
Tinker | Zink Sight Pin | Ranged Weapons | Highlands Zink | Glue | 20 | +4 Hit +3 Penetration |
Tinker | Copper Sight Pin | Ranged Weapons | Highlands Copper | Glue | 20 | +7 Hit |
Tinker | Fair Gold Sight Pin | Ranged Weapons | Outlands Gold | Glue | 30 | +5 DamagePercent |
Tinker | Fair Tin Sight Pin | Ranged Weapons | Outlands Tin | Glue | 30 | +10 Penetration |
Weaponsmith | Crude Lean Grip Wrap | 1H Weapons | Coarse Lean Leather | Glue | 1 | +5 Penetration |
Weaponsmith | Rough Light Grip Wrap | 1H Weapons | Rough Light Leather | Glue | 10 | +4 Flanking |
Weaponsmith | Lean Grip Wrap | 1H Weapons | Fair Lean Leather | Glue | 20 | +7 Hit |
Weaponsmith | Dense Grip Wrap | 1H Weapons | Fair Dense Leather | Glue | 20 | +7 Penetration |
Weaponsmith | Fair Light Grip Wrap | 1H Weapons | Fine Light Leather | Glue | 30 | +8 Flanking |
Weaponsmith | Fair Robust Grip Wrap | 1H Weapons | Fine Robust Leather | Glue | 30 | +5 Hit +5 Penetration |
Weaponsmith | Crude Lean Grips | Gloves | Coarse Lean Leather | Glue | 1 | +1 Hit |
Weaponsmith | Rough Light Grips | Gloves | Rough Light Leather | Glue | 10 | +2 Hit +1 1H Weapon Damage +1 Ranged Damage |
Weaponsmith | Lean Grips | Gloves | Fair Lean Leather | Glue | 20 | +1 Penetration +3 Hit |
Weaponsmith | Dense Grips | Gloves | Fair Dense Leather | Glue | 20 | +3 1H Weapon Damage +3 2H Weapon Damage |
Weaponsmith | Fair Light Grips | Gloves | Fine Light Leather | Glue | 30 | +4 Hit +3 1H Weapon Damage +3 Ranged Damage |
Weaponsmith | Fair Robust Grips | Gloves | Fine Robust Leather | Glue | 30 | +8 Healing |
Woodworker | Crude Pine Counterweight | 2H Weapons | Timberland Pine Wood | Leather or Cloth | 1 | +1 Dice Mod |
Woodworker | Rough Cedar Counterweight | 2H Weapons | Praire Cedar Wood | Leather or Cloth | 10 | +3 Flanking |
Woodworker | Pine Counterweight | 2H Weapons | Highlands Maple Wood | Leather or Cloth | 20 | +8 Hit |
Woodworker | Maple Counterweight | 2H Weapons | Highlands Pine Wood | Leather or Cloth | 20 | +3 Dice Mod |
Woodworker | Fair Cedar Counterweight | 2H Weapons | Outlands Cedar Wood | Leather or Cloth | 30 | +8 Flanking |
Woodworker | Fair Teak Counterweight | 2H Weapons | Outlands Teak Wood | Leather or Cloth | 30 | +5 DamagePercent |